Home | Content Tags

What is the Average Age for Popular Media?

site maintenance: This is going to take a while. Excuse the mess while we update the website.

You are here: /commentary/what-is-the-average-age-for-popular-media/2024-10-22

About 15 years old in the United States. The internet is currently the most popular form of entertainment and the predominent pass time throughout the United States. Most of the content is rated for about a 15 year old including professional sports, prime time that is streaming via browser or app, video games, and of course social media. This dynamic is consistent throughout the United States in various aspects of life such as housing, wages, banking, and governance. Recently, communication studies found that content desired to be released for sale in the United States should be written for a public school 10th grader which is about 15 years old. The actual age range of effective communications content is rated for 12 to 15 year olds in all age groups. This has correlating data such as Flesch-Kincaid scores, and reading comprehension surveys and legislation such as the Plain Language Act, which is a requirement for Congress in written communications, in order for the population to be able to understand published laws and expected social norms in developed nations. The data discovered in the USA, is theorized to have occured due to the popularity of teenage pregnancies, regardless of other dynamics that may have delayed development throughout the US when compared to other international locations that are considered developed nations. In other nations, a 15 year old is often able to comprehend at least some material written or published for 40-50 year olds, and this dynamic continues to develop until age 25 where intermediary content is introduced for young adults. Young adults being around 24 to 32 but as early as 19 and as late as 39. Forty to fifty is usually the age of a full grown adult, and many people live to around 60 to 85, with 85+ being considered extremely healthy. Because of things like menopause and reproductive changes in men around the same age, most people breed as young adults between the ages of 26 and 35, and on average, the age of first sexual intercourse is between 19 to 25 with visits to the doctor to talk about how pregnancies occur and economic requirements that are necessary before starting a family around that age, for people living outside the United States. Some people, don't start dating until their 40's because they come from large families and will not be having children. That's not to say they don't socialize but they don't put themselves at risk of pregnancy or economic hardship to themselves or their families. Others start dating in their mid to late 20s. This is not to say they don't socialize or that they don't have friends, only that reproductive function is not prioritized until the brain and body have reached adulthood, which is between 25 and 32 in humans. This data is important because the entertainment content for immigrants is vastly different than the content for people that are already here and accustomed to entertainment that is heavily based on alcohol, sex, shopping, and popularity. Many immigrants don't watch entertainment at all, especially in between adolescents and young adult hood. They might deal with boredom through family visits, studying, reading library books, and exploring their environment. There are often no bars and night clubs in foreign nations, and resturants are usually family kitchens, meaning that a family of 50 to 200 people might not have a kitchen at home and they go to the restuarant to fix their meals and store their food. Obviously the economy is vastly different as well because basic neccessities like food, beverages, utilities, and a place to live don't require working 40 hours a week, 52 weeks per year. And this affects human development as well, including cognitive abilities in different age groups. To summarize, popular entertainment around the world is often for pre-young adults, so that they can communicate their interests, wants, desires, interactions, and demonstrate to each other how to deal with frustrations such as people being mean, or dealing with the anxiety of living with family for a very long time still. During adolescents, many students have practice jobs that pays more than an allowance but not quite enough to live independently; this varies from area to area and there are new economic rules on child labor. Students who make a lot of money, often have their earning placed in a savings, trust, or estate account for regular access upon reaching adulthood. Work begins to focus on independent living or requirements and specifications to meet economic family obligations, for those who will not be moving away from their family, during full grown or early adulthood. Early adulthood, around age 20 to 25, is where popular media ends for most people and communications such as newspapers, booklets, streaming videos or audio, and web publications begins. Usually, the content does not stay online forever, it is constantly summarized and republished thoughout the years in shorter form, because communicating something for the first time, often takes more content then when everyone is already familiar with the topic. Popular media works differently in that there are various representatives, demonstrating different lifestyles, attitudes, behaviors, and interactions; and viewers vote or comment on what they liked, what they didn't like, what they agreed with, and what they would of done different. Often to the person or persons publishing the content. Before social media, popular media comments were often done in a public school classroom setting in the form of essays, question and answer assignments, or in class discussions and conversations. Shopping, is often combined with popular media as an additional form of voting. For example, explaining different brands and asking viewers to shop for these two brands and pick the one they like communicates an available selection of preference; often this is done because shopping for other brands is not sustainable long term for the population. Therefore, popular brands often have resources for nationwide or regional distribution. Often times, adolescents will keep their shopping items through adulthood, but a lot of people will eventually recycle most of it or drop it off at a thrift store for repurposing through materials science. A lot of this depends on sentimentality and detachment from childhood objects. There is initially no right or wrong answer other than physical space to store childhood belongings. Once a person starts young adulthood; it involves working, communicating, enjoying different parts of life, and deciding if they will start a family or if they will remain childless but happy until its time for them to pass away. For most people, passing away is something that happens eventually a long time from now, and by then peoples cognitive brain function is able to deal with the concept that life on Earth has lost its permanency. There are very few accidents or violent conflicts in other nations, and that is the goal for the US; that it will continue grow in maturity and eventually catch up with the rest of the world as far as modern development, and futuristic interests and societal goals that don't have a negative affect on overall physical or emotional health.

All Rights Reserved. Copyright 2019-2025.